If a timber wolf loses a limb or body part while in a forested area, the lost portion regrows from the surrounding vegetation in 1d6 rounds. Regeneration (Ex) Fire deals normal damage to a timber wolf. Special Attacks: Breath weapon (noxious fumes), trip Special Qualities: Darkvision 60 ft., low-light vision, plant traits, regeneration 5, scent, vulnerability to fire Saves: Fort +9, Ref +4, Will +3 Abilities: Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10 Skills: Hide +0, Listen +7, Move Silently +6, Spot +7, Survival +2* Feats: Alertness, Run, Track, Weapon Focus (bite) Environment: Temperate forests Organization: Solitary or pack (5-8) Challenge Rating: 6 Treasure: None Alignment: Always neutral Advancement: 8-11 HD (Large) Level Adjustment: -īreath Weapon (Su) 15-foot cone, once every 1d4 rounds, subjects are Sickened for 1 minute, Fortitude DC 17 negates. (8 squares) Armor Class: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14 Base Attack/Grapple: +6/+17 Attack: Bite +13 melee (1d8+10) Full Attack: Bite +13 melee (1d8+10) Space/Reach: 10 ft./5 ft.
Timber Wolf Size/Type: Large Plant Hit Dice: 8d8+24 (60 hp) Initiative: +2 Speed: 40 ft. Taking a break from writing a random silly idea to write up a much shorter random silly idea.